AI Insights · Timothy · October 2021
Top 5 Hypercasual Games on iOS in Chile Q3 2021
Analyzing the performance of the top 5 hypercasual games on iOS in Chile during Q3 2021 reveals diverse trends in downloads, revenue, and active users.
In the third quarter of 2021, the performance of the top 5 hypercasual games on iOS in Chile showcased notable trends in weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics:
Count Masters: Crowd Runner 3D from Freeplay LLC saw a fluctuating pattern in its weekly downloads, starting at 7.3K in early July and experiencing a decline to approximately 2.5K mid-August. However, it rebounded to about 5.3K in mid-September. The weekly revenue for this game remained modest, peaking at $42 in late July and stabilizing around $10-$30 towards the end of the quarter. Weekly active users decreased from 15.4K in late June to 11.8K by the end of September, with a brief peak of 13.3K in mid-September.
Bridge Race by Supersonic Studios Ltd experienced a significant spike in weekly downloads, reaching 13.6K in mid-September, before settling at 2.9K by the end of the month. The weekly revenue saw a peak of $85 during the same period. Active users followed a similar trend, starting at 8.2K in late June, peaking at 24.1K in mid-September, and then declining to 15.4K by the end of the quarter.
Makeup Artist: Makeup Games from Beauty salon Studio demonstrated a steady increase in both downloads and revenue. Weekly downloads grew from 30 at the start of the quarter to 6.1K in mid-September, while weekly revenue steadily increased, peaking at $397 in mid-September. The game’s active users also rose significantly from 10 in late June to 6.3K by mid-September, before tapering off to 4.6K by the end of the quarter.
Trading Master 3D - Fidget Pop by Panteon Yazilim showed a decline in both downloads and active users over the quarter. Downloads started at 5.7K in early July but dropped to 163 by the end of September. Similarly, active users decreased from 4.5K in early July to 727 by the end of the quarter. The game’s revenue remained minimal throughout the period.
Hair Challenge by Rollic Games maintained a relatively stable performance in downloads, starting at 2.3K in late June, fluctuating slightly, and ending at 1.6K by the end of September. The game’s active users showed a slight decline from 12.6K in late June to 10.9K by the end of the quarter, with a minor peak of 11.5K in mid-September.
Overall, these top hypercasual games exhibited diverse trends in their performance metrics, highlighting the dynamic nature of the mobile game market in Chile. For more detailed insights, visit Sensor Tower.